Work Experience
Electronic Arts – Tiburon; Orlando, FL 32810
December 2007 – present
Character Artist
NCAA 09 – Next Gen (shipped)
Head Coach 09 – Next Gen (shipped)
Madden 09 – Next Gen (shipped)
Responsible for modeling, updating existing models, uv layout, normal mapping, texturing, sculpting and working with scan-data, putting the characters in game and setting the character scene for the game.
Full Sail; Winter Park, FL 32792
October 2007 – December 2007
Intern
Responsible for modeling assets for Course Director
Education
Full Sail Real World Education; Winter Park, FL
Bachelor of Science Degree in Computer Animation
Graduated: October 2007
Training included organic and hard surface modeling and lighting, sculpting, game and realistic texturing, creating blend shapes, producing normal maps, creating game levels
Traditional art training included traditional sculpting of humans, animals and creatures with polymer clays; figure, concept, cartoon and comic drawing
Programs covered include Maya, Zbrush, Unreal Engine, 3DS Max, Photoshop, Shake, Headus
Honors
Salutatorian – Full Sail Associate Degree
Advanced Achievement – Full Sail Associate of Science Degree
Course Director’s Awards in Object Perspective, Storyboarding, Game Character and Scene Design – Full Sail Associate of Science Degree
Advanced Achievement – Full Sail Bachelor of Science Degree
Perfect Attendance – Full Sail Bachelor of Science Degree
Course Director’s Awards in Demo Reel Creation, Software Technologies – Bachelor of Science Degree
References are available upon request.